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Phasmophobia unity assets
Phasmophobia unity assets







Cheat Engine has a mono dissector you can use. Game logic is usually inside Assembly-CSharp.dll, decompile/edit it with dnSpy. Multilevel pointers are shit in Unity, use hooking/pattern scanning instead. Upon restarting, the subgraphs will behave as expected, with errors. Best method to hack Unity is to code in C and use mono injection. In 2021.1, 2021.2, and 2022.1, Unity hangs, requiring it to be closed using the task manager. Upon restarting, the project will not open, with an error message (see MovingFileFailed.png) (might not happen consistently) In 2020.3, Unity hangs, requiring it to be closed using the task manager. In 2019.4, the project will crash refuse to open upon restarting In the file explorer, replace Rec1 with the backup (overwrite it)Įxpected result: the subgraphs update and show errors because of the recursion Drag the Rec1 subgraph into Rec2 and save Rec2Ħ.

phasmophobia unity assets phasmophobia unity assets

Delete the Rec2 node in Rec1 and save itĥ. Backup Rec1 using the file explorer (copy it into another folder) (don't copy the meta file) (bug only repros if you copy it into a folder INSIDE your assets folder)Ĥ.









Phasmophobia unity assets